Samsung turns its GDC 2026 showcase into a full Odyssey 3D ecosystem push, expanding game support and HDR10+ Gaming features.
Computer engineers and programmers have long relied on reverse engineering as a way to copy the functionality of a computer ...
What happens when you let AI create a game app without touching code? The answer exceeded all my expectations.
Researchers at Australian start-up Cortical Labs have taught human neurons grown on a chip to play the classic Doom game. In 2021, they had already used 800,000 neurons to play Pong. Now, with four ...
TL;DR: Unity's upgraded AI, launching in beta at GDC, enables developers to create full casual games using natural language prompts without coding. Leveraging advanced models from OpenAI and Meta, ...
The developers behind a popular “open source MMO RTS sandbox game for programming enthusiasts” on Steam, named Screeps: World, have been forced to update their game “in order to protect both players” ...
If you’ve ever used a 3D printer, you may recall the wondrous feeling when you first printed something you could have never sculpted or built yourself. Download a model file, load some plastic ...
One of the most important aspects for a 3D platformer to nail is making sure it feels amazing. Running around, jumping, climbing, diving, all of it should be a joy. You should be able to run and jump ...
XReal's new Real 3D mode adds depth to games that were never designed for it—and the results are equal parts impressive and uncomfortable. I’m PCMag’s home theater and AR/VR expert, and your go-to ...
Indie game developers Sluggerfly and Team Meat, along with publisher Headup Games, have released a free demo for their upcoming game, Super Meat Boy 3D. This is a small sampling of the game to give ...
Want to color your world with a time warp back to the 1990s? The Analogue 3D game system, a modern recreation of the Nintendo 64, is introducing new translucent colors that are an exact match to ...
Perhaps my worst trait is that I’m a Metroidvania purist. It’s annoying, I know, but I’ve always been fascinated with the awkwardly-named subgenre’s little rules and structures. When I play something ...