A dish of living human neurons has been taught to play Doom. No, it isn’t conscious or watching the screen the way players do. But it is learning to respond to signals in a way that produces ...
Range Media Partners Launches Game Publishing Division Led by Industry Veteran Ben Jones (EXCLUSIVE)
Gaming industry veteran Ben Jones has joined Range Media Partners to lead the management and talent representation firm's ...
Backed by Sony Innovation Fund, Lifelike Capital and London Venture Partners, ReadyCode expands its early traction into ...
Get your first look at Hidalgo, an upcoming cozy co-op papercraft narrative adventure based on the classic book Don Quijote de La Mancha.
From the browser to the back end, the ‘boring’ choice is exciting again. We look at three trends converging to bring SQL back ...
Sport Business Analytics is transforming sport off the pitch. We look at how data analytics is driving business and careers. Read more.
Researchers from Trinity, in partnership with Kinia, have produced a new set of Irish-language coding resources designed to support secondary school students beginning to code with Pytch.
Overview: Developers use high-performance languages such as C++ and Rust to build AAA titles and competitive games.Cross-platform engines simplify development b ...
Arduino and Qualcomm Technologies, Inc. have announced the launch of Hackster's first global developer contest of 2026, inviting engineers, makers, and innovators worldwide to build groundbreaking ...
Living human neurons were trained to play Doom, extending the long-running engineering benchmark into biological computing.
Researchers at Australian start-up Cortical Labs have taught human neurons grown on a chip to play the classic Doom game. In 2021, they had already used 800,000 neurons to play Pong. Now, with four ...
A biocomputer powered by lab-grown human brain cells has leveled up from Pong to Doom. While nowhere ready to handle the video game shooter’s most challenging levels, researchers at Cortical Labs in ...
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